ABSTRACT
Peer to peer messaging is a simple information dissemination platform that is supported by a protocol which is based on pairs of request/response PDUs (protocol data units, or packets) exchanged over OSI layer 4 (TCP session or X.25 SVC3) connections. PDUs are binary encoded for efficiency. Data exchange may be synchronous, where each peer waits for a response for each PDU being sent, and asynchronous, where multiple requests can be issued without waiting and acknowledged in a skew order by the other peer; the number of unacknowledged requests is called a window; for the best performance both communicating sides must be configured with the same window size.
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in most messaging applications. In such social contexts, peer-to-peer as a name refers to the egalitarian social networking that is currently emerging throughout society, enabled by Internet technologies in general through flexible emerging electronic devices.
TABLE OF CONTENT
TITLE PAGE
CERTIFICATION
APPROVAL
DEDICATION
ACKNOWLEDGEMENT
ABSTRACT
TABLE OF CONTENT
CHAPTER ONE
1.0 INTRODUCTION
1.1 STATEMENT OF PROBLEM
1.2 PURPOSE OF STUDY
1.3 AIMS AND OBJECTIVES
1.4 SCOPE/DELIMITATIONS
1.5 LIMITATIONS/CONSTRAINTS
1.6 DEFINITION OF TERMS
CHAPTER TWO
2.0 LITERATURE REVIEW
CHAPTER THREE
3.0 METHODS FOR FACT FINDING AND DETAILED DISCUSSIONS OF THE SYSTEM
3.1 METHODOLOGIES FOR FACT-FINDING
3.2 DISCUSSIONS
CHAPTER FOUR
4.0 FUTURES, IMPLICATIONS AND CHALLENGES OF THE SYSTEM
4.1 FUTURES
4.2 IMPLICATIONS
4.3 CHALLENGES
CHAPTER FIVE
5.0 RECOMMENDATIONS, SUMMARY AND CONCLUSION
5.1 RECOMMENDATION
5.2 SUMMARY
5.3 CONCLUSION
5.4 REFERENCES